/*


*/

#ifdef DARWIN
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else

#include <GL/gl.h>           
/* this file is needed for X11 applications if we want to use hardware rendering */
#include <GL/glx.h>                                                                
#include <GL/glu.h> 
#endif


int setupGLTexture(char *image, int width, int height, int texName);

void drawFace(int x,int y,int z,int x2,int y2,int z2  ,int x3,int y3,int z3, int textureID);


